Jump to content

BenWeiner

Administrators
  • Posts

    140
  • Joined

  • Last visited

Everything posted by BenWeiner

  1. James has published a much nicer photo on Flickr:
  2. Bit of a gap, sorry, but here are some photos from last Saturday when we were looking at the buildings at the western end. I think this gives a much better impression of the layout we're aiming for - not just bare boards or swags of cable!
  3. until
    Our weekly open club meeting, where members come together at Keen House to make use of the test tracks, the library, work on projects, or simply have a chat over a drink from our bar. Visitors are welcome between 7 and 9pm – just ring the lower bell by the big red front door. However it would be helpful if you could let us know you're planning to visit using t the ‘contact us’ part of the website.
  4. The subject: Roco’s recent H0 model of the S160, which was a utility locomotive ordered by the United States Army Transportation Corps (USATC, set up in 1942) in preparation for the invasion of Europe as the second world war progressed. The model meets the high standards currently expected in the market. It has beautiful cab detailing inside and out. A good job has been made of connecting loco and tender solidly without spoiling the view of the area under the cab, which in contrast to the design of British steam locos is a large open space in which water, air and vacuum pipes dangle. But what about those numbers? What Roco did when it came to cabside numbering is a bit disappointing. Having researched the loco down to the last rivet, they have applied numbering with little reference to the prototype. This is probably true for many commercial models, but the trouble is the numbers on an S160 were very large, and very bold, and the error is as obvious as a stovepipe chimney on a Castle class. Then Roco added insult to injury. They chose loco number 2255, but couldn’t find a font ‘off the shelf’ with a figure 5 that they liked. You can see more clearly what they did instead in the photo below. It’s a clever way to make 1 do the work of 4 (or 2 do the work of 5). But this is falling at the very last fence! There are plenty of photos of the S160, so we can do a little research and perhaps come up with something more worthy of a first-rate commercial model. My sources include: Over here, the story of the S160. Big Jim Publishing, 1980. Züge der Alliierten, Eisenbahn Kurier-Verlag, 2017. There are more photos in Eisenbahn Kurier in a recent two-part article: 3/2020 and 4/2020. Also, in private collections such as the French Railway Society’s online photo archive (accessible to members only). Incidentally there are several preserved S160s in the UK, including at least two that have a jazzed up and entirely new livery complete with chrome numbers on the cabside. Lettering: the prototype The lettering was painted freehand, probably with chalked guidelines, based on a set of simple patterns. We can tell this because the figures on every loco are different, but they all share the same proportions and style. It is also the quickest way to get the job done to an acceptable standard. Creating letters digitally Our goal is to create a set of transfers to re-number the loco. It would be possible draw the letters large scale and reduce them photo-mechanically, create a master, and then have that printed onto decal paper. But for decades the computer has been at the heart of print graphics, and that’s really what this job is about. It is an area where I have professional experience, and I chose a familiar route. But the software tools I used are open source so they are, in theory, available to anyone who can use a computer. Taking in the source material with Inkscape Inkscape, an open source drawing program, is ideal for roughing out the numbers. One by one the documentary photo scans were placed in an Inkscape document and scaled so the figures were the same general size, and the shapes of the letters were sketched over them as vector graphics. What is a vector graphic? A vector graphic is a way to represent a graphical form as an outline composed of two or more points joined by lines, where the lines are never stored as pixels but as vector data that describes the direction and curvature of the line. These can be drawn by computer software at any scale without losing resolution, so they never become blurred. They can also be edited without affecting anything else around them, so for example you can delete one without damaging anything else in the drawing. If you were using a photo editor, this would be impossible. Creating letters with Fontforge Almost all modern computer fonts are made up of vectors too. The vectors made in Inkscape were imported and then cleaned up to their final forms using the tools in Fontforge, which is an open source font editing program. The tools in Fontforge make it a very good program not only for assembling characters into a font but also for forming the shapes. There are two key differences between Inkscape and Fontforge that matter here: firstly, Fontforge works with individual letters one at a time and secondly it has all the features needed to put them all together into a font. In this case, the figures needed to look as if painted quickly but not without any skill or attention. One of the basic ideas of a font is that the letters are all identical. This means they don’t easily reproduced the slight differences between each repetition of the same character that happens when lettering is done by hand. One trick is to produce several variants of each character. If there is no need for the letters A-Z then alternatives can go into those slots in the font, so I have a second set of numbers in slots A-J. I haven’t come up with alternatives for all the figures yet. The result Next steps To get the letters onto the model, we have to make a transfer sheet and then find a way to print it. These turn out to be big topics in their own right, so watch this space. Any by the way, several years ago I made some rather more conventional fonts using tools like Inkscape and FontForge. You can find information about these on my web site http://readingtype.org.uk, you can find the source code for several of the fonts on the code sharing web site Github, and you can use them by going to https://fonts.google.com.
  5. There's also been activity over the last month or so on the scenic side. Visitors to our Open Day in early December could see mockups of the terrace of houses running along behind the high level line -- these form the backdrop across the centre of the layout. The facades of these buildings are a little uncertain, but we are getting there.
  6. Today, the wiring work was concentrated on the control panel. The control panel electronics are, as with the rest of the layout, provided by MERG CBUS modules. The job of the control panel is to accept control commands through switches and to show the status of operating items such as turnouts and signals using indicator lights. The panel design follows fairly loosely the way in which a full-sized signalling control panel is often laid out: the switches and lights are positioned on a diagram of the track layout as close to the actual location as they can be. So much for the operator's view. Internally, the switches and lights (which are single and multicolour LEDs) are connected up in a network of daisychains, each running from one of the inputs or outputs on one of three CANPAN modules. The CANPANs use a matrix system to scan across inputs and outputs. This enables 64 items to be connected to each CANPAN (32 inputs and 32 outputs), using a much smaller number of connection pins. The photo shows the underside of the panel fasica. Switches have all been connected. Today's work concentrated on connecting up the LEDs. We've got a good way into the first of the three CANPANs. The design requires almost all of the 32 possible LEDs in each CANPAN to be attached.
  7. Yesterday we took advantage of the excellent new air conditioning to do some work in the John Anning Hall at Keen House even though our usual work room was very cold due to a heating issue. We worked on two fronts: firstly the control panel needed its LEDs adding and a little correction to some earlier work on power feeds. Secondly, the feedback microswitches from turnout motors on board 2 needed to be connected up to the relevant CAN MIO boards. With the benefit of a decently long session we were able to move things along.
  8. By the way the door design is completely imaginary so it's really a placeholder. I didn't get photos of the doors of the real houses, which I think have all been converted back from shops and therefore don't have original ground floor features.
  9. This evening I have put in some time on the artwork for the row of houses that runs behind the high level trackwork. They're not quite right. I'm reconciling two different things: firstly, a plan that sets the width of each dwelling at 68mm (17ft) with photos of real houses near King's Cross which might not be quite the same width. Secondly, I'm scaling from bricks but I may not be applying quite the right scale or counting the bricks quite right, because all the courses are combinations of headers and stretchers and half bricks. Architecture may be creative but bricklaying is a skill I can admire!
  10. ... and much more too. https://demo.f4map.com/#lat=51.5308130&lon=-0.1169876&zoom=19&camera.theta=44.714&camera.phi=0.859 This is basically a demo for a digital mapping company. It's pretty impressive, though when I looked railway lines were at ground height which would create some problems in practice.
×
×
  • Create New...